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blender:cycles:shadowcatcher

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blender:cycles:shadowcatcher [2019/02/09 04:37] (current)
terrill created
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 +====== Shadow Catcher ======
 +I wanted to create transparent images I could use as layers in Photoshop. The text and/or objects needed to cast shadows without visible planes.
  
 +  - *ckb Add your text and/or objects.
 +  - *ckb Add your "​shadow plane" to Blender.
 +    - *ckb Adjust to a size which will catch all of your shadows.
 +  - *ckb Object panel -> Cycles Settings:
 +    - *ckb Select the **Shadow Catcher** option.
 +  - *ckb Render panel -> Film:
 +    - *ckb Select the **Transparent** option.
 +  - *ckb Render your image.
 +
 +There is no need to add a material to your shadow catcher plane! The plane will be rendered transparent,​ but with the shadows cast by other objects.
 +
 +===== Reference =====
 +
 +Object Panel, Cycles Settings, Shadow Catcher option: \\
 +{{:​scode:​blender:​cycles:​sc-01.png?​400|Object Panel}}
 +
 +Render Panel, Film, Transparent option: \\
 +{{:​scode:​blender:​cycles:​sc-02.png?​400|Transparent Option}}
 +
 +Render Result:\\
 +{{:​scode:​blender:​cycles:​sc-03.png?​400|Render Result}}
 +
 +No Material: \\
 +{{:​scode:​blender:​cycles:​sc-material.png?​400|No Material}}
 +
 +Imported into Photoshop with a solid red background. In Blender, I used a vertical plane, and a horizontal plane to show how the plane orientation can affect the results, cause by the shadows and camera perspective,​ when the object is made of a glass material: \\
 +{{:​scode:​blender:​cycles:​sc-results_photoshop.png?​400|Photoshop Results}}
blender/cycles/shadowcatcher.txt ยท Last modified: 2019/02/09 04:37 by terrill